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//============================================================================= // MenuChoice_AdjustBrightness //============================================================================= class MenuChoice_AdjustBrightness extends MenuUIChoiceSlider; // ---------------------------------------------------------------------- // LoadSetting() // ---------------------------------------------------------------------- function LoadSetting() { saveValue = float(player.ConsoleCommand("get" @ configSetting)); Super.LoadSetting(); } // ---------------------------------------------------------------------- // CancelSetting() // ---------------------------------------------------------------------- function CancelSetting() { player.ConsoleCommand("set" @ configSetting @ saveValue); player.ConsoleCommand("FLUSH"); } // ---------------------------------------------------------------------- // ResetToDefault() // ---------------------------------------------------------------------- function ResetToDefault() { Super.ResetToDefault(); player.ConsoleCommand("FLUSH"); } // ---------------------------------------------------------------------- // ScalePositionChanged() : Called when an ancestor scale window's // position is moved // ---------------------------------------------------------------------- event bool ScalePositionChanged(Window scale, int newTickPosition, float newValue, bool bFinal) { // Don't do anything while initializing as we get several // ScalePositionChanged() events before LoadSetting() is called. if (bInitializing) return False; player.ConsoleCommand("set" @ configSetting @ GetValue()); player.ConsoleCommand("FLUSH"); return false; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { numTicks=21 endValue=1.000000 defaultValue=0.500000 choiceControlPosX=290 actionText="|&Brightness" configSetting="ini:Engine.Engine.ViewportManager Brightness" } |
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