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DeusEx.MenuChoice_Resolution


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//=============================================================================
// MenuChoice_Resolution
//=============================================================================

class MenuChoice_Resolution extends MenuUIChoiceEnum;

var string CurrentRes;

// ----------------------------------------------------------------------
// InitWindow()
//
// Initialize the Window
// ----------------------------------------------------------------------

event InitWindow()
{
    // Get a pointer to the player.  Need to do this here since we 
    // need access to player in GetScreenResolutions() before 
    // we can call Super.InitWindow().

    player = DeusExPlayer(GetRootWindow().parentPawn);

    GetScreenResolutions();

    Super.InitWindow();
}

// ----------------------------------------------------------------------
// LoadSetting()
// ----------------------------------------------------------------------

function LoadSetting()
{
    local int choiceIndex;
    local int currentChoice;

    currentChoice = 0;

    for(choiceIndex=0; choiceIndex<arrayCount(enumText); choiceIndex++)
    {
        if (enumText[choiceIndex] == "")    
            break;

        if (enumText[choiceIndex] == CurrentRes)
        {
            currentChoice = choiceIndex;
            break;
        }
    }

    SetValue(currentChoice);
}

// ----------------------------------------------------------------------
// SaveSetting()
// ----------------------------------------------------------------------

function SaveSetting()
{
    local String resText;

    // Only attempt to change resolutions if the resolution has 
    // actually changed.
    resText = enumText[GetValue()];

    if ( resText != player.ConsoleCommand("GetCurrentRes") )
    {
        player.ConsoleCommand("SetRes " $ resText);
    }
}

// ----------------------------------------------------------------------
// ResetToDefault()
// ----------------------------------------------------------------------

function ResetToDefault()
{
    // Reset to the current resolution
    LoadSetting();
}

// ----------------------------------------------------------------------
// GetScreenResolutions()
//
// Called when the user selects a new rendering device.  Looks
// through the list of rendering devices and updates the 
// MenuChoices[] array with the available resolutions.
//
// Does not allow resolutions under 640x480 to be selected.
// ----------------------------------------------------------------------

function GetScreenResolutions()
{
    local int p;
    local int resX;
    local int resWidth;
    local int choiceCount;
    local string ParseString;
    local string Resolutions[16];
    local string AvailableRes;
    local string resString;
    local int resNum;

    CurrentRes   = player.ConsoleCommand("GetCurrentRes");
    AvailableRes = player.ConsoleCommand("GetRes");

    resNum = 0;
    choiceCount = 0;
    ParseString = AvailableRes;

    p = InStr(ParseString, " ");
    resString = Left(ParseString, p);

    while ( ResNum < ArrayCount(Resolutions) ) 
    {
        // Only support resolutions >= 640x480
        resX = InStr(resString,"x");
        resWidth = int(Left(resString, resX));

        if ( resWidth >= 640 )
        {
            enumText[choiceCount] = resString;
            choiceCount++;
        }

        if ( p == -1 ) 
            break;

        ParseString = Right(ParseString, Len(ParseString) - p - 1);
        p = InStr(ParseString, " ");

        if ( p != -1 )
            resString = Left(ParseString, p);
        else
            resString = ParseString;

        ResNum++;
    }
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------

defaultproperties
{
     defaultInfoWidth=98
     HelpText="Change the video resolution"
     actionText="|&Screen Resolution"
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:28.627 - Created with UnCodeX