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//============================================================================= // MenuChoice_Resolution //============================================================================= class MenuChoice_Resolution extends MenuUIChoiceEnum; var string CurrentRes; // ---------------------------------------------------------------------- // InitWindow() // // Initialize the Window // ---------------------------------------------------------------------- event InitWindow() { // Get a pointer to the player. Need to do this here since we // need access to player in GetScreenResolutions() before // we can call Super.InitWindow(). player = DeusExPlayer(GetRootWindow().parentPawn); GetScreenResolutions(); Super.InitWindow(); } // ---------------------------------------------------------------------- // LoadSetting() // ---------------------------------------------------------------------- function LoadSetting() { local int choiceIndex; local int currentChoice; currentChoice = 0; for(choiceIndex=0; choiceIndex<arrayCount(enumText); choiceIndex++) { if (enumText[choiceIndex] == "") break; if (enumText[choiceIndex] == CurrentRes) { currentChoice = choiceIndex; break; } } SetValue(currentChoice); } // ---------------------------------------------------------------------- // SaveSetting() // ---------------------------------------------------------------------- function SaveSetting() { local String resText; // Only attempt to change resolutions if the resolution has // actually changed. resText = enumText[GetValue()]; if ( resText != player.ConsoleCommand("GetCurrentRes") ) { player.ConsoleCommand("SetRes " $ resText); } } // ---------------------------------------------------------------------- // ResetToDefault() // ---------------------------------------------------------------------- function ResetToDefault() { // Reset to the current resolution LoadSetting(); } // ---------------------------------------------------------------------- // GetScreenResolutions() // // Called when the user selects a new rendering device. Looks // through the list of rendering devices and updates the // MenuChoices[] array with the available resolutions. // // Does not allow resolutions under 640x480 to be selected. // ---------------------------------------------------------------------- function GetScreenResolutions() { local int p; local int resX; local int resWidth; local int choiceCount; local string ParseString; local string Resolutions[16]; local string AvailableRes; local string resString; local int resNum; CurrentRes = player.ConsoleCommand("GetCurrentRes"); AvailableRes = player.ConsoleCommand("GetRes"); resNum = 0; choiceCount = 0; ParseString = AvailableRes; p = InStr(ParseString, " "); resString = Left(ParseString, p); while ( ResNum < ArrayCount(Resolutions) ) { // Only support resolutions >= 640x480 resX = InStr(resString,"x"); resWidth = int(Left(resString, resX)); if ( resWidth >= 640 ) { enumText[choiceCount] = resString; choiceCount++; } if ( p == -1 ) break; ParseString = Right(ParseString, Len(ParseString) - p - 1); p = InStr(ParseString, " "); if ( p != -1 ) resString = Left(ParseString, p); else resString = ParseString; ResNum++; } } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { defaultInfoWidth=98 HelpText="Change the video resolution" actionText="|&Screen Resolution" } |
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