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//============================================================================= // MIBCarcass. //============================================================================= class MIBCarcass extends DeusExCarcass; defaultproperties { Mesh2=LodMesh'DeusExCharacters.GM_Suit_CarcassB' Mesh3=LodMesh'DeusExCharacters.GM_Suit_CarcassC' Mesh=LodMesh'DeusExCharacters.GM_Suit_Carcass' DrawScale=1.100000 MultiSkins(0)=Texture'DeusExCharacters.Skins.MIBTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.PantsTex5' MultiSkins(2)=Texture'DeusExCharacters.Skins.MIBTex0' MultiSkins(3)=Texture'DeusExCharacters.Skins.MIBTex1' MultiSkins(4)=Texture'DeusExCharacters.Skins.MIBTex1' MultiSkins(5)=Texture'DeusExCharacters.Skins.FramesTex2' MultiSkins(6)=Texture'DeusExCharacters.Skins.LensesTex3' MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex' CollisionRadius=44.000000 CollisionHeight=7.700000 } |
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