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//============================================================================= // MJ12CommandoCarcass. //============================================================================= class MJ12CommandoCarcass extends DeusExCarcass; defaultproperties { Mesh2=LodMesh'DeusExCharacters.GM_ScaryTroop_CarcassB' Mesh3=LodMesh'DeusExCharacters.GM_ScaryTroop_CarcassC' Mesh=LodMesh'DeusExCharacters.GM_ScaryTroop_Carcass' MultiSkins(0)=Texture'DeusExCharacters.Skins.MJ12CommandoTex1' MultiSkins(1)=Texture'DeusExCharacters.Skins.MJ12CommandoTex1' MultiSkins(2)=Texture'DeusExCharacters.Skins.MJ12CommandoTex0' MultiSkins(3)=Texture'DeusExCharacters.Skins.MJ12CommandoTex1' CollisionRadius=42.000000 CollisionHeight=7.350000 } |
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