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DeusEx.OrdersTrigger


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//=============================================================================
// OrdersTrigger.
//=============================================================================
class OrdersTrigger expands Trigger;

var() name Orders;
var() name ordersTag;

//
// Send an NPC on a patrol route
//

function Trigger(Actor Other, Pawn Instigator)
{
    if (StartPatrolling())
    {
        Super.Trigger(Other, Instigator);
        if (bTriggerOnceOnly)
            Destroy();
    }
}

singular function Touch(Actor Other)
{
    if (!IsRelevant(Other))
        return;

    if (StartPatrolling())
        if (bTriggerOnceOnly)
            Destroy();
}

function bool StartPatrolling()
{
    local ScriptedPawn P;

    // find the target NPC to start on the patrol route
    if (Event != '')
        foreach AllActors (class'ScriptedPawn', P, Event)
            P.SetOrders(Orders, ordersTag, True);

    return True;
}

defaultproperties
{
     bTriggerOnceOnly=True
     CollisionRadius=96.000000
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:30.295 - Created with UnCodeX