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//============================================================================= // OrdersTrigger. //============================================================================= class OrdersTrigger expands Trigger; var() name Orders; var() name ordersTag; // // Send an NPC on a patrol route // function Trigger(Actor Other, Pawn Instigator) { if (StartPatrolling()) { Super.Trigger(Other, Instigator); if (bTriggerOnceOnly) Destroy(); } } singular function Touch(Actor Other) { if (!IsRelevant(Other)) return; if (StartPatrolling()) if (bTriggerOnceOnly) Destroy(); } function bool StartPatrolling() { local ScriptedPawn P; // find the target NPC to start on the patrol route if (Event != '') foreach AllActors (class'ScriptedPawn', P, Event) P.SetOrders(Orders, ordersTag, True); return True; } defaultproperties { bTriggerOnceOnly=True CollisionRadius=96.000000 } |
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