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//============================================================================= // OfficeChair. //============================================================================= class OfficeChair extends Seat; enum ESkinColor { SC_GrayLeather, SC_BrownLeather, SC_BrownCloth, SC_GrayCloth }; var() ESkinColor SkinColor; function BeginPlay() { Super.BeginPlay(); switch (SkinColor) { case SC_GrayLeather: Skin = Texture'OfficeChairTex1'; break; case SC_BrownLeather: Skin = Texture'OfficeChairTex2'; break; case SC_BrownCloth: Skin = Texture'OfficeChairTex3'; break; case SC_GrayCloth: Skin = Texture'OfficeChairTex4'; break; } } defaultproperties { sitPoint(0)=(X=0.000000,Y=-4.000000,Z=0.000000) ItemName="Swivel Chair" Mesh=LodMesh'DeusExDeco.OfficeChair' CollisionRadius=16.000000 CollisionHeight=25.549999 Mass=30.000000 Buoyancy=5.000000 } |
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