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//============================================================================= // PaperFragment. //============================================================================= class PaperFragment expands DeusExFragment; defaultproperties { Fragments(0)=LodMesh'DeusExItems.PaperFragment1' Fragments(1)=LodMesh'DeusExItems.PaperFragment2' Fragments(2)=LodMesh'DeusExItems.PaperFragment3' numFragmentTypes=3 elasticity=0.250000 ImpactSound=Sound'DeusExSounds.Generic.PaperHit1' MiscSound=Sound'DeusExSounds.Generic.PaperHit2' Mesh=LodMesh'DeusExItems.PaperFragment1' CollisionRadius=6.000000 CollisionHeight=0.000000 Mass=2.000000 Buoyancy=3.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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