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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Engine.Fragment
|
+-- DeusEx.DeusExFragment
BloodDrop, FireComet, FleshFragment, GlassFragment, MetalFragment, PaperFragment, PlasticFragment, Rockchip, ShellCasing, ShellCasing2, SuperBall, WoodFragment
| Variables Summary | |
|---|---|
| bool | bSmoking |
| Vector | lastHitLoc |
| ParticleGenerator | smokeGen |
| float | smokeTime |
| Inherited Variables from Engine.Fragment |
|---|
| bFirstHit, Elasticity, Fragments[11], numFragmentTypes |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | AddSmoke ())) | |
![]() | BeginState ())) Dying | |
![]() | Destroyed ())) | |
![]() | HitWall (vector HitNormal, actor HitWall)) | |
![]() | HitWall (vector HitNormal, actor HitWall)) Dying | |
![]() | PostBeginPlay ())) | |
![]() | Tick (float deltaTime)) | |
| Inherited Functions from Engine.Fragment |
|---|
| BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Dying Source code |
|---|
|
state Dying |
| BeginState, HitWall |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddSmoke Source code
BeginState Dying Source code
Destroyed Source code
HitWall Source code
HitWall Dying Source code
PostBeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties { LifeSpan=10.000000 } |
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