| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
| previous class next class | frames no frames | |||||
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- DeusEx.DeusExFragment
BloodDrop, FireComet, FleshFragment, GlassFragment, MetalFragment, PaperFragment, PlasticFragment, Rockchip, ShellCasing, ShellCasing2, SuperBall, WoodFragment
| Variables Summary | |
|---|---|
| bool | bSmoking | 
| Vector | lastHitLoc | 
| ParticleGenerator | smokeGen | 
| float | smokeTime | 
| Inherited Variables from Engine.Fragment | 
|---|
| bFirstHit, Elasticity, Fragments[11], numFragmentTypes | 
| Inherited Variables from Engine.Projectile | 
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed | 
| Functions Summary | ||
|---|---|---|
|  | AddSmoke ())) | |
|  | BeginState ())) Dying | |
|  | Destroyed ())) | |
|  | HitWall (vector HitNormal, actor HitWall)) | |
|  | HitWall (vector HitNormal, actor HitWall)) Dying | |
|  | PostBeginPlay ())) | |
|  | Tick (float deltaTime)) | |
| Inherited Functions from Engine.Fragment | 
|---|
| BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange | 
| Inherited Functions from Engine.Projectile | 
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch | 
| States Summary | 
|---|
| Dying Source code | 
|---|
| state Dying | 
| BeginState, HitWall | 
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 AddSmoke  Source code
 AddSmoke  Source code BeginState Dying Source code
 BeginState Dying Source code Destroyed  Source code
 Destroyed  Source code HitWall  Source code
 HitWall  Source code HitWall Dying Source code
 HitWall Dying Source code PostBeginPlay  Source code
 PostBeginPlay  Source code Tick  Source code
 Tick  Source code| Defaultproperties | 
|---|
| defaultproperties { LifeSpan=10.000000 } | 
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
| previous class next class | frames no frames | |||||