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DeusEx.GlassFragment

Extends
DeusExFragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- DeusEx.DeusExFragment
            |   
            +-- DeusEx.GlassFragment

Variables Summary
Inherited Variables from DeusEx.DeusExFragment
bSmoking, lastHitLoc, smokeGen, smokeTime
Inherited Variables from Engine.Fragment
bFirstHit, Elasticity, Fragments[11], numFragmentTypes

Functions Summary
Inherited Functions from DeusEx.DeusExFragment
AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange


Defaultproperties

defaultproperties
{
     Fragments(0)=LodMesh'DeusExItems.GlassFragment1'
     Fragments(1)=LodMesh'DeusExItems.GlassFragment2'
     Fragments(2)=LodMesh'DeusExItems.GlassFragment3'
     numFragmentTypes=3
     elasticity=0.300000
     ImpactSound=Sound'DeusExSounds.Generic.GlassHit1'
     MiscSound=Sound'DeusExSounds.Generic.GlassHit2'
     Mesh=LodMesh'DeusExItems.GlassFragment1'
     CollisionRadius=6.000000
     CollisionHeight=0.000000
     Mass=5.000000
     Buoyancy=4.000000
}

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Creation time: Mon 8/11/2021 16:31:07.542 - Created with UnCodeX