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//============================================================================= // GlassFragment. //============================================================================= class GlassFragment expands DeusExFragment; defaultproperties { Fragments(0)=LodMesh'DeusExItems.GlassFragment1' Fragments(1)=LodMesh'DeusExItems.GlassFragment2' Fragments(2)=LodMesh'DeusExItems.GlassFragment3' numFragmentTypes=3 elasticity=0.300000 ImpactSound=Sound'DeusExSounds.Generic.GlassHit1' MiscSound=Sound'DeusExSounds.Generic.GlassHit2' Mesh=LodMesh'DeusExItems.GlassFragment1' CollisionRadius=6.000000 CollisionHeight=0.000000 Mass=5.000000 Buoyancy=4.000000 } |
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