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DeusEx.FireComet

Extends
DeusExFragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- DeusEx.DeusExFragment
            |   
            +-- DeusEx.FireComet

Variables Summary
Inherited Variables from DeusEx.DeusExFragment
bSmoking, lastHitLoc, smokeGen, smokeTime
Inherited Variables from Engine.Fragment
bFirstHit, Elasticity, Fragments[11], numFragmentTypes

Functions Summary
function BeginState ()))
Flying
function HitWall (vector HitNormal, actor Wall))
Flying
function Tick (float deltaTime))
Inherited Functions from DeusEx.DeusExFragment
AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange

States Summary
Flying Source code
auto simulated state Flying
BeginState, HitWall


Functions Detail

BeginState Flying Source code

simulated function BeginState ( ) )

HitWall Flying Source code

simulated function HitWall ( vector HitNormal, actor Wall) )

Tick Source code

simulated function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     Style=STY_Translucent
     Mesh=LodMesh'DeusExItems.FireComet'
     ScaleGlow=2.000000
     bUnlit=True
     CollisionRadius=0.000000
     CollisionHeight=0.000000
     bBounce=False
}

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Creation time: Mon 8/11/2021 16:31:06.886 - Created with UnCodeX