Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Engine.Fragment | +-- DeusEx.DeusExFragment | +-- DeusEx.FireComet
Variables Summary |
---|
Inherited Variables from DeusEx.DeusExFragment |
---|
bSmoking, lastHitLoc, smokeGen, smokeTime |
Inherited Variables from Engine.Fragment |
---|
bFirstHit, Elasticity, Fragments[11], numFragmentTypes |
Functions Summary | ||
---|---|---|
![]() | BeginState ())) Flying | |
![]() | HitWall (vector HitNormal, actor Wall)) Flying | |
![]() | Tick (float deltaTime)) |
Inherited Functions from DeusEx.DeusExFragment |
---|
AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick |
Inherited Functions from Engine.Fragment |
---|
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
States Summary |
---|
Flying Source code |
---|
auto simulated state Flying |
BeginState, HitWall |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { Style=STY_Translucent Mesh=LodMesh'DeusExItems.FireComet' ScaleGlow=2.000000 bUnlit=True CollisionRadius=0.000000 CollisionHeight=0.000000 bBounce=False } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |