Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- DeusEx.DeusExProjectile | +-- DeusEx.Fireball | +-- DeusEx.FireballRocket
Variables Summary |
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Inherited Variables from DeusEx.Fireball |
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mpDamage |
Functions Summary |
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Inherited Functions from DeusEx.Fireball |
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PreBeginPlay, Tick, ZoneChange |
Inherited Functions from DeusEx.DeusExProjectile |
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AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
Defaultproperties |
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defaultproperties { DamageType=Burned MinDrawScale=0.010000 maxDrawScale=0.500000 speed=0.000000 MaxSpeed=0.000000 Damage=0.000000 LifeSpan=0.100000 LightRadius=1 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |