| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.Fireball
|
+-- DeusEx.FireballRocket
| Variables Summary |
|---|
| Inherited Variables from DeusEx.Fireball |
|---|
| mpDamage |
| Functions Summary |
|---|
| Inherited Functions from DeusEx.Fireball |
|---|
| PreBeginPlay, Tick, ZoneChange |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Defaultproperties |
|---|
defaultproperties { DamageType=Burned MinDrawScale=0.010000 maxDrawScale=0.500000 speed=0.000000 MaxSpeed=0.000000 Damage=0.000000 LifeSpan=0.100000 LightRadius=1 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||