Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- DeusEx.DeusExProjectile | +-- DeusEx.Fireball
FireballRocket
Variables Summary | |
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Fireball | |
float | mpDamage |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | PreBeginPlay ())) | |
![]() | Tick (float deltaTime)) | |
![]() | ZoneChange (ZoneInfo NewZone)) |
Inherited Functions from DeusEx.DeusExProjectile |
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AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { mpDamage=5.000000 blastRadius=1.000000 DamageType=Flamed AccurateRange=320 maxRange=320 bIgnoresNanoDefense=True ItemName="Fireball" ItemArticle="a" speed=800.000000 MaxSpeed=800.000000 Damage=5.000000 MomentumTransfer=500 ExplosionDecal=Class'DeusEx.BurnMark' LifeSpan=0.500000 DrawType=DT_Sprite Style=STY_Translucent Texture=FireTexture'Effects.Fire.flame_b' DrawScale=0.050000 bUnlit=True LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=200 LightHue=16 LightSaturation=32 LightRadius=2 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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