| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.Fireball
FireballRocket
| Variables Summary | |
|---|---|
| Fireball | |
| float | mpDamage |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | PreBeginPlay ())) | |
![]() | Tick (float deltaTime)) | |
![]() | ZoneChange (ZoneInfo NewZone)) | |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
PreBeginPlay Source code
Tick Source code
ZoneChange Source code| Defaultproperties |
|---|
defaultproperties { mpDamage=5.000000 blastRadius=1.000000 DamageType=Flamed AccurateRange=320 maxRange=320 bIgnoresNanoDefense=True ItemName="Fireball" ItemArticle="a" speed=800.000000 MaxSpeed=800.000000 Damage=5.000000 MomentumTransfer=500 ExplosionDecal=Class'DeusEx.BurnMark' LifeSpan=0.500000 DrawType=DT_Sprite Style=STY_Translucent Texture=FireTexture'Effects.Fire.flame_b' DrawScale=0.050000 bUnlit=True LightType=LT_Steady LightEffect=LE_NonIncidence LightBrightness=200 LightHue=16 LightSaturation=32 LightRadius=2 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||