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DeusEx.Fireball


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//=============================================================================
// Fireball.
//=============================================================================
class Fireball extends DeusExProjectile;

var() float mpDamage;

#exec OBJ LOAD FILE=Effects

simulated function Tick(float deltaTime)
{
    local float value;
    local float sizeMult;

    // don't Super.Tick() becuase we don't want gravity to affect the stream
    time += deltaTime;

    value = 1.0+time;
    if (MinDrawScale > 0)
        sizeMult = MaxDrawScale/MinDrawScale;
    else
        sizeMult = 1;

    DrawScale = (-sizeMult/(value*value) + (sizeMult+1))*MinDrawScale;
    ScaleGlow = Default.ScaleGlow/(value*value*value);
}

function ZoneChange(ZoneInfo NewZone)
{
    Super.ZoneChange(NewZone);

    // If the fireball enters water, extingish it
    if (NewZone.bWaterZone)
        Destroy();
}


simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    if ( Level.NetMode != NM_Standalone )
        Damage = mpDamage;
}

defaultproperties
{
     mpDamage=5.000000
     blastRadius=1.000000
     DamageType=Flamed
     AccurateRange=320
     maxRange=320
     bIgnoresNanoDefense=True
     ItemName="Fireball"
     ItemArticle="a"
     speed=800.000000
     MaxSpeed=800.000000
     Damage=5.000000
     MomentumTransfer=500
     ExplosionDecal=Class'DeusEx.BurnMark'
     LifeSpan=0.500000
     DrawType=DT_Sprite
     Style=STY_Translucent
     Texture=FireTexture'Effects.Fire.flame_b'
     DrawScale=0.050000
     bUnlit=True
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightBrightness=200
     LightHue=16
     LightSaturation=32
     LightRadius=2
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:26.350 - Created with UnCodeX