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DeusEx.Rockchip

Extends
DeusExFragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- DeusEx.DeusExFragment
            |   
            +-- DeusEx.Rockchip

Variables Summary
Inherited Variables from DeusEx.DeusExFragment
bSmoking, lastHitLoc, smokeGen, smokeTime
Inherited Variables from Engine.Fragment
bFirstHit, Elasticity, Fragments[11], numFragmentTypes

Functions Summary
function BeginState ()))
Flying
Inherited Functions from DeusEx.DeusExFragment
AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange

States Summary
Flying Source code
auto state Flying
BeginState


Functions Detail

BeginState Flying Source code

simulated function BeginState ( ) )


Defaultproperties

defaultproperties
{
     Fragments(0)=LodMesh'DeusExItems.Rockchip1'
     Fragments(1)=LodMesh'DeusExItems.Rockchip2'
     Fragments(2)=LodMesh'DeusExItems.Rockchip3'
     numFragmentTypes=3
     elasticity=0.400000
     ImpactSound=Sound'DeusExSounds.Generic.RockHit1'
     MiscSound=Sound'DeusExSounds.Generic.RockHit2'
     Mesh=LodMesh'DeusExItems.Rockchip1'
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}

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Creation time: Mon 8/11/2021 16:31:14.851 - Created with UnCodeX