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//============================================================================= // Rockchip. //============================================================================= class Rockchip expands DeusExFragment; auto state Flying { simulated function BeginState() { Super.BeginState(); Velocity = VRand() * 100; DrawScale = (DrawScale * 0.1) + FRand() * 0.25; } } defaultproperties { Fragments(0)=LodMesh'DeusExItems.Rockchip1' Fragments(1)=LodMesh'DeusExItems.Rockchip2' Fragments(2)=LodMesh'DeusExItems.Rockchip3' numFragmentTypes=3 elasticity=0.400000 ImpactSound=Sound'DeusExSounds.Generic.RockHit1' MiscSound=Sound'DeusExSounds.Generic.RockHit2' Mesh=LodMesh'DeusExItems.Rockchip1' CollisionRadius=0.000000 CollisionHeight=0.000000 } |
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