- Extends
- DeusExProjectile
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- DeusEx.DeusExProjectile
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+-- DeusEx.Rocket
Direct Known Subclasses:
RocketLAW, RocketMini, RocketRobot, RocketWP
Inherited Variables from DeusEx.DeusExProjectile |
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time |
Inherited Functions from DeusEx.DeusExProjectile |
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
var float mpBlastRadius;
simulated function Destroyed ( ) )
function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
simulated function PreBeginPlay ( ) )
simulated function SpawnRocketEffects ( ) )
simulated function Timer ( ) )
defaultproperties
{
mpBlastRadius=192.000000
bExplodes=True
bBlood=True
bDebris=True
blastRadius=192.000000
DamageType=exploded
AccurateRange=14400
maxRange=24000
bTracking=True
ItemName="GEP Rocket"
ItemArticle="a"
speed=1000.000000
MaxSpeed=1500.000000
Damage=300.000000
MomentumTransfer=10000
SpawnSound=Sound'DeusExSounds.Weapons.GEPGunFire'
ImpactSound=Sound'DeusExSounds.Generic.SmallExplosion1'
ExplosionDecal=Class'DeusEx.ScorchMark'
Mesh=LodMesh'DeusExItems.Rocket'
DrawScale=0.250000
SoundRadius=16
SoundVolume=224
AmbientSound=Sound'DeusExSounds.Special.RocketLoop'
RotationRate=(Pitch=32768,Yaw=32768)
}
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Creation time: Mon 8/11/2021 16:31:14.861 - Created with
UnCodeX