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DeusEx.Rocket

Extends
DeusExProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.Rocket

Direct Known Subclasses:

RocketLAW, RocketMini, RocketRobot, RocketWP

Variables Summary
ParticleGeneratorfireGen
floatmpBlastRadius
ParticleGeneratorsmokeGen
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function Destroyed ()))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function PreBeginPlay ()))
function SpawnRocketEffects ()))
function Timer ()))
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Variables Detail

fireGen Source code

var ParticleGenerator fireGen;

mpBlastRadius Source code

var float mpBlastRadius;

smokeGen Source code

var ParticleGenerator smokeGen;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

SpawnRocketEffects Source code

simulated function SpawnRocketEffects ( ) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
     mpBlastRadius=192.000000
     bExplodes=True
     bBlood=True
     bDebris=True
     blastRadius=192.000000
     DamageType=exploded
     AccurateRange=14400
     maxRange=24000
     bTracking=True
     ItemName="GEP Rocket"
     ItemArticle="a"
     speed=1000.000000
     MaxSpeed=1500.000000
     Damage=300.000000
     MomentumTransfer=10000
     SpawnSound=Sound'DeusExSounds.Weapons.GEPGunFire'
     ImpactSound=Sound'DeusExSounds.Generic.SmallExplosion1'
     ExplosionDecal=Class'DeusEx.ScorchMark'
     Mesh=LodMesh'DeusExItems.Rocket'
     DrawScale=0.250000
     SoundRadius=16
     SoundVolume=224
     AmbientSound=Sound'DeusExSounds.Special.RocketLoop'
     RotationRate=(Pitch=32768,Yaw=32768)
}

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Creation time: Mon 8/11/2021 16:31:14.861 - Created with UnCodeX