| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.Rocket
|
+-- DeusEx.RocketLAW
| Variables Summary |
|---|
| Inherited Variables from DeusEx.Rocket |
|---|
| fireGen, mpBlastRadius, smokeGen |
| Functions Summary | ||
|---|---|---|
![]() | PreBeginPlay ())) | |
| Inherited Functions from DeusEx.Rocket |
|---|
| Destroyed, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, SpawnRocketEffects, Timer |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Functions Detail |
|---|
PreBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { blastRadius=768.000000 ItemName="LAW Rocket" Damage=1000.000000 MomentumTransfer=40000 SpawnSound=Sound'DeusExSounds.Robot.RobotFireRocket' Mesh=LodMesh'DeusExItems.RocketLAW' DrawScale=1.000000 AmbientSound=Sound'DeusExSounds.Weapons.LAWApproach' } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||