Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- DeusEx.DeusExProjectile | +-- DeusEx.Rocket | +-- DeusEx.RocketLAW
Variables Summary |
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Inherited Variables from DeusEx.Rocket |
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fireGen, mpBlastRadius, smokeGen |
Functions Summary | ||
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![]() | PreBeginPlay ())) |
Inherited Functions from DeusEx.Rocket |
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Destroyed, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, SpawnRocketEffects, Timer |
Inherited Functions from DeusEx.DeusExProjectile |
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AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
Functions Detail |
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Defaultproperties |
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defaultproperties { blastRadius=768.000000 ItemName="LAW Rocket" Damage=1000.000000 MomentumTransfer=40000 SpawnSound=Sound'DeusExSounds.Robot.RobotFireRocket' Mesh=LodMesh'DeusExItems.RocketLAW' DrawScale=1.000000 AmbientSound=Sound'DeusExSounds.Weapons.LAWApproach' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |