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DeusEx.RocketLAW

Extends
Rocket

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.Rocket
            |   
            +-- DeusEx.RocketLAW

Variables Summary
Inherited Variables from DeusEx.Rocket
fireGen, mpBlastRadius, smokeGen
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time

Functions Summary
function PreBeginPlay ()))
Inherited Functions from DeusEx.Rocket
Destroyed, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, SpawnRocketEffects, Timer
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer


Functions Detail

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     blastRadius=768.000000
     ItemName="LAW Rocket"
     Damage=1000.000000
     MomentumTransfer=40000
     SpawnSound=Sound'DeusExSounds.Robot.RobotFireRocket'
     Mesh=LodMesh'DeusExItems.RocketLAW'
     DrawScale=1.000000
     AmbientSound=Sound'DeusExSounds.Weapons.LAWApproach'
}

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Creation time: Mon 8/11/2021 16:31:14.869 - Created with UnCodeX