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//============================================================================= // RocketLAW. //============================================================================= class RocketLAW extends Rocket; simulated function PreBeginPlay() { Super.PreBeginPlay(); if (( Level.NetMode != NM_Standalone ) && (Class == Class'RocketLAW')) { SoundRadius = 64; } } defaultproperties { blastRadius=768.000000 ItemName="LAW Rocket" Damage=1000.000000 MomentumTransfer=40000 SpawnSound=Sound'DeusExSounds.Robot.RobotFireRocket' Mesh=LodMesh'DeusExItems.RocketLAW' DrawScale=1.000000 AmbientSound=Sound'DeusExSounds.Weapons.LAWApproach' } |
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