| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.Rocket
|
+-- DeusEx.RocketWP
| Variables Summary | |
|---|---|
| float | mpExplodeDamage |
| Inherited Variables from DeusEx.Rocket |
|---|
| fireGen, mpBlastRadius, smokeGen |
| Functions Summary | ||
|---|---|---|
![]() | DrawExplosionEffects (vector HitLocation, vector HitNormal)) | |
![]() | PreBeginPlay ())) | |
| Inherited Functions from DeusEx.Rocket |
|---|
| Destroyed, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, SpawnRocketEffects, Timer |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
DrawExplosionEffects Source code
PreBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { mpExplodeDamage=75.000000 mpBlastRadius=768.000000 bBlood=False bDebris=False blastRadius=512.000000 DamageType=Flamed ItemName="WP Rocket" ImpactSound=Sound'DeusExSounds.Generic.SmallExplosion2' Mesh=LodMesh'DeusExItems.RocketHE' DrawScale=1.000000 AmbientSound=Sound'DeusExSounds.Weapons.WPApproach' } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||