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DeusEx.RocketWP

Extends
Rocket

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.Rocket
            |   
            +-- DeusEx.RocketWP

Variables Summary
floatmpExplodeDamage
Inherited Variables from DeusEx.Rocket
fireGen, mpBlastRadius, smokeGen
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time

Functions Summary
function DrawExplosionEffects (vector HitLocation, vector HitNormal))
function PreBeginPlay ()))
Inherited Functions from DeusEx.Rocket
Destroyed, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, SpawnRocketEffects, Timer
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer


Variables Detail

mpExplodeDamage Source code

var float mpExplodeDamage;


Functions Detail

DrawExplosionEffects Source code

simulated function DrawExplosionEffects ( vector HitLocation, vector HitNormal) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     mpExplodeDamage=75.000000
     mpBlastRadius=768.000000
     bBlood=False
     bDebris=False
     blastRadius=512.000000
     DamageType=Flamed
     ItemName="WP Rocket"
     ImpactSound=Sound'DeusExSounds.Generic.SmallExplosion2'
     Mesh=LodMesh'DeusExItems.RocketHE'
     DrawScale=1.000000
     AmbientSound=Sound'DeusExSounds.Weapons.WPApproach'
}

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Creation time: Mon 8/11/2021 16:31:14.885 - Created with UnCodeX