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DeusEx.SuperBall

Extends
DeusExFragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- DeusEx.DeusExFragment
            |   
            +-- DeusEx.SuperBall

Variables Summary
Inherited Variables from DeusEx.DeusExFragment
bSmoking, lastHitLoc, smokeGen, smokeTime
Inherited Variables from Engine.Fragment
bFirstHit, Elasticity, Fragments[11], numFragmentTypes

Functions Summary
function BeginState ()))
Flying
function HitWall (vector HitNormal, actor HitWall))
Inherited Functions from DeusEx.DeusExFragment
AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange

States Summary
Flying Source code
auto state Flying
BeginState


Functions Detail

BeginState Flying Source code

simulated function BeginState ( ) )

HitWall Source code

simulated function HitWall ( vector HitNormal, actor HitWall) )


Defaultproperties

defaultproperties
{
     numFragmentTypes=1
     elasticity=1.000000
     LifeSpan=0.000000
     bUnlit=True
     CollisionRadius=1.000000
     CollisionHeight=1.000000
     bCollideActors=True
}

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Creation time: Mon 8/11/2021 16:31:16.207 - Created with UnCodeX