Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- Engine.Fragment | +-- DeusEx.DeusExFragment | +-- DeusEx.FleshFragment
Variables Summary |
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Inherited Variables from DeusEx.DeusExFragment |
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bSmoking, lastHitLoc, smokeGen, smokeTime |
Inherited Variables from Engine.Fragment |
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bFirstHit, Elasticity, Fragments[11], numFragmentTypes |
Functions Summary | ||
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![]() | BeginState ())) Flying | |
![]() | Tick (float deltaTime)) |
Inherited Functions from DeusEx.DeusExFragment |
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AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick |
Inherited Functions from Engine.Fragment |
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BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
States Summary |
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Flying Source code |
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auto state Flying |
BeginState |
Functions Detail |
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Defaultproperties |
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defaultproperties { Fragments(0)=LodMesh'DeusExItems.FleshFragment1' Fragments(1)=LodMesh'DeusExItems.FleshFragment2' Fragments(2)=LodMesh'DeusExItems.FleshFragment3' Fragments(3)=LodMesh'DeusExItems.FleshFragment4' numFragmentTypes=4 elasticity=0.400000 ImpactSound=Sound'DeusExSounds.Generic.FleshHit1' MiscSound=Sound'DeusExSounds.Generic.FleshHit2' Mesh=LodMesh'DeusExItems.FleshFragment1' CollisionRadius=2.000000 CollisionHeight=2.000000 Mass=5.000000 Buoyancy=5.500000 bVisionImportant=True } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |