| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Engine.Fragment
|
+-- DeusEx.DeusExFragment
|
+-- DeusEx.FleshFragment
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExFragment |
|---|
| bSmoking, lastHitLoc, smokeGen, smokeTime |
| Inherited Variables from Engine.Fragment |
|---|
| bFirstHit, Elasticity, Fragments[11], numFragmentTypes |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Flying | |
![]() | Tick (float deltaTime)) | |
| Inherited Functions from DeusEx.DeusExFragment |
|---|
| AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick |
| Inherited Functions from Engine.Fragment |
|---|
| BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| BeginState |
| Functions Detail |
|---|
BeginState Flying Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties { Fragments(0)=LodMesh'DeusExItems.FleshFragment1' Fragments(1)=LodMesh'DeusExItems.FleshFragment2' Fragments(2)=LodMesh'DeusExItems.FleshFragment3' Fragments(3)=LodMesh'DeusExItems.FleshFragment4' numFragmentTypes=4 elasticity=0.400000 ImpactSound=Sound'DeusExSounds.Generic.FleshHit1' MiscSound=Sound'DeusExSounds.Generic.FleshHit2' Mesh=LodMesh'DeusExItems.FleshFragment1' CollisionRadius=2.000000 CollisionHeight=2.000000 Mass=5.000000 Buoyancy=5.500000 bVisionImportant=True } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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