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DeusEx.FleshFragment

Extends
DeusExFragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- DeusEx.DeusExFragment
            |   
            +-- DeusEx.FleshFragment

Variables Summary
Inherited Variables from DeusEx.DeusExFragment
bSmoking, lastHitLoc, smokeGen, smokeTime
Inherited Variables from Engine.Fragment
bFirstHit, Elasticity, Fragments[11], numFragmentTypes

Functions Summary
function BeginState ()))
Flying
function Tick (float deltaTime))
Inherited Functions from DeusEx.DeusExFragment
AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange

States Summary
Flying Source code
auto state Flying
BeginState


Functions Detail

BeginState Flying Source code

function BeginState ( ) )

Tick Source code

function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     Fragments(0)=LodMesh'DeusExItems.FleshFragment1'
     Fragments(1)=LodMesh'DeusExItems.FleshFragment2'
     Fragments(2)=LodMesh'DeusExItems.FleshFragment3'
     Fragments(3)=LodMesh'DeusExItems.FleshFragment4'
     numFragmentTypes=4
     elasticity=0.400000
     ImpactSound=Sound'DeusExSounds.Generic.FleshHit1'
     MiscSound=Sound'DeusExSounds.Generic.FleshHit2'
     Mesh=LodMesh'DeusExItems.FleshFragment1'
     CollisionRadius=2.000000
     CollisionHeight=2.000000
     Mass=5.000000
     Buoyancy=5.500000
     bVisionImportant=True
}

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Creation time: Mon 8/11/2021 16:31:07.215 - Created with UnCodeX