Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.BloodDrop

Extends
DeusExFragment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Engine.Fragment
         |   
         +-- DeusEx.DeusExFragment
            |   
            +-- DeusEx.BloodDrop

Variables Summary
Inherited Variables from DeusEx.DeusExFragment
bSmoking, lastHitLoc, smokeGen, smokeTime
Inherited Variables from Engine.Fragment
bFirstHit, Elasticity, Fragments[11], numFragmentTypes

Functions Summary
function BeginState ()))
Flying
function HitWall (vector HitNormal, actor Wall))
Flying
function PreBeginPlay ()))
function Tick (float deltaTime))
Inherited Functions from DeusEx.DeusExFragment
AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick
Inherited Functions from Engine.Fragment
BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange

States Summary
Flying Source code
auto state Flying
BeginState, HitWall


Functions Detail

BeginState Flying Source code

function BeginState ( ) )

HitWall Flying Source code

function HitWall ( vector HitNormal, actor Wall) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

Tick Source code

function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     Style=STY_Modulated
     Mesh=LodMesh'DeusExItems.BloodDrop'
     CollisionRadius=0.000000
     CollisionHeight=0.000000
     bBounce=False
     NetPriority=1.000000
     NetUpdateFrequency=5.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mon 8/11/2021 16:31:02.867 - Created with UnCodeX