| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- Engine.Fragment
|
+-- DeusEx.DeusExFragment
|
+-- DeusEx.BloodDrop
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExFragment |
|---|
| bSmoking, lastHitLoc, smokeGen, smokeTime |
| Inherited Variables from Engine.Fragment |
|---|
| bFirstHit, Elasticity, Fragments[11], numFragmentTypes |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Flying | |
![]() | HitWall (vector HitNormal, actor Wall)) Flying | |
![]() | PreBeginPlay ())) | |
![]() | Tick (float deltaTime)) | |
| Inherited Functions from DeusEx.DeusExFragment |
|---|
| AddSmoke, BeginState, Destroyed, HitWall, PostBeginPlay, Tick |
| Inherited Functions from Engine.Fragment |
|---|
| BeginState, CalcVelocity, HitWall, PostBeginPlay, TakeDamage, timer, Touch, ZoneChange |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| BeginState, HitWall |
| Functions Detail |
|---|
BeginState Flying Source code
HitWall Flying Source code
PreBeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties { Style=STY_Modulated Mesh=LodMesh'DeusExItems.BloodDrop' CollisionRadius=0.000000 CollisionHeight=0.000000 bBounce=False NetPriority=1.000000 NetUpdateFrequency=5.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||