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//============================================================================= // PersonaScreenConversations //============================================================================= class PersonaScreenConversations extends PersonaScreenBaseWindow; var localized String ConversationsTitleText; var PersonaListWindow lstCons; var PersonaScrollAreaWindow winScroll; var TileWindow conWindow; var int sortColumn; var Bool bSortReverse; var PersonaActionButtonWindow btnActor; var PersonaActionButtonWindow btnLocation; var PersonaActionButtonWindow btnType; var localized string ActorButtonLabel; var localized string LocationButtonLabel; var localized string TypeButtonLabel; // ---------------------------------------------------------------------- // InitWindow() // // Initialize the Window // ---------------------------------------------------------------------- event InitWindow() { Super.InitWindow(); PersonaNavBarWindow(winNavBar).btnCons.SetSensitivity(False); PopulateConversations(); } // ---------------------------------------------------------------------- // CreateControls() // ---------------------------------------------------------------------- function CreateControls() { Super.CreateControls(); CreateTitleWindow(9, 5, ConversationsTitleText); CreateConversationWindow(); CreateHistoryListWindow(); CreateButtons(); } // ---------------------------------------------------------------------- // CreateHistoryListWindow() // // Creates the upper window with the conversations // ---------------------------------------------------------------------- function CreateHistoryListWindow() { sortColumn = 0; bSortReverse = False; winScroll = CreateScrollAreaWindow(winClient); winScroll.SetPos(16, 38); winScroll.SetSize(395, 133); lstCons = PersonaListWindow(winScroll.clipWindow.NewChild(Class'PersonaListWindow')); lstCons.EnableMultiSelect(False); lstCons.SetNumColumns(3); lstCons.SetSortColumn(sortColumn, bSortReverse); lstCons.EnableAutoSort(False); lstCons.SetColumnWidth(0, 161); lstCons.SetColumnWidth(1, 194); lstCons.SetColumnWidth(2, 40); lstCons.SetColumnFont(2, Font'FontHUDWingDings'); lstCons.SetColumnAlignment(2, HALIGN_Center); } // ---------------------------------------------------------------------- // PopulateConversations() // ---------------------------------------------------------------------- function PopulateConversations() { local ConHistory history; local int rowIndex; // Now loop through all the conversations and add them to the list history = player.ConHistory; while( history != None ) { rowIndex = lstCons.AddRow( history.conOwnerName $ ";" $ history.strLocation ); if (history.bInfoLink) lstCons.SetField(rowIndex, 2, "B"); else lstCons.SetField(rowIndex, 2, "A"); lstCons.SetRowClientObject(rowIndex, history); history = history.next; } } // ---------------------------------------------------------------------- // CreateConversationWindow() // // Creates the lower window that displays an individual conversation // ---------------------------------------------------------------------- function CreateConversationWindow() { conWindow = CreateScrollTileWindow(16, 190, 394, 204); } // ---------------------------------------------------------------------- // CreateButtons() // ---------------------------------------------------------------------- function CreateButtons() { local PersonaButtonBarWindow winButtonBar; winButtonBar = PersonaButtonBarWindow(winClient.NewChild(Class'PersonaButtonBarWindow')); winButtonBar.SetPos(14, 19); winButtonBar.SetWidth(402); winButtonBar.FillAllSpace(False); btnType = CreateBarButton(winButtonBar, 46, TypeButtonLabel); btnLocation = CreateBarButton(winButtonBar, 194, LocationButtonLabel); btnActor = CreateBarButton(winButtonBar, 162, ActorButtonLabel); } // ---------------------------------------------------------------------- // CreateBarButton() // ---------------------------------------------------------------------- function PersonaActionButtonWindow CreateBarButton( Window winParent, int buttonWidth, string buttonLabel) { local PersonaButtonBarWindow winButtonBar; local PersonaActionButtonWindow newButton; newButton = PersonaActionButtonWindow(winParent.NewChild(Class'PersonaActionButtonWindow')); newButton.SetWidth(buttonWidth); newButton.SetButtonText(buttonLabel); return newButton; } // ---------------------------------------------------------------------- // ListSelectedChanged() // // When the user clicks on a conversation, display it in the bottom // window // ---------------------------------------------------------------------- event bool ListSelectionChanged(window list, int numSelections, int focusRowId) { local ConHistory history; history = ConHistory(ListWindow(list).GetRowClientObject(focusRowId)); DisplayHistory(history); return True; } // ---------------------------------------------------------------------- // DisplayHistory() // // Displays the history passed in in the Conversation History Window // ---------------------------------------------------------------------- function DisplayHistory(ConHistory history) { local ConHistoryEvent event; local PersonaHeaderTextWindow txtName; local PersonaNormalTextWindow txtSpeech; // First clear out any existing windows in the tile window conWindow.DestroyAllChildren(); // Now loop through all the events, creating a TextWindow // for each. event = history.firstEvent; while(event != None) { // First create a window for the name txtName = PersonaHeaderTextWindow(conWindow.NewChild(Class'PersonaHeaderTextWindow')); txtName.SetTextMargins(5, 2); txtName.SetText(event.conSpeaker); // Now create a window for the text txtSpeech = PersonaNormalTextWindow(conWindow.NewChild(Class'PersonaNormalTextWindow')); txtSpeech.SetTextMargins(10, 2); txtSpeech.SetText(event.speech); // If there's another event, create an empty window for spacing if (event.next != None) { txtSpeech = PersonaNormalTextWindow(conWindow.NewChild(Class'PersonaNormalTextWindow')); txtSpeech.SetSize(10, 5); txtSpeech.SetSensitivity(False); // Can't be selected } // Continue on to the next event event = event.next; } } // ---------------------------------------------------------------------- // ButtonActivated() // ---------------------------------------------------------------------- function bool ButtonActivated( Window buttonPressed ) { local bool bHandled; if (Super.ButtonActivated(buttonPressed)) return True; bHandled = True; switch(buttonPressed) { case btnActor: SetSortColumn(0); break; case btnLocation: SetSortColumn(1); break; case btnType: SetSortColumn(2); break; default: bHandled = False; break; } return bHandled; } // ---------------------------------------------------------------------- // SetSortColumn() // ---------------------------------------------------------------------- function SetSortColumn(int newSortColumn) { if (newSortColumn == sortColumn) bSortReverse = !bSortReverse; else bSortReverse = False; sortColumn = newSortColumn; lstCons.ResetSortColumns(False); lstCons.SetSortColumn(newSortColumn, bSortReverse); // Update the button lstCons.Sort(); } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { ConversationsTitleText="Conversations" ActorButtonLabel="Contact" LocationButtonLabel="Location" TypeButtonLabel="Type" ClientWidth=426 ClientHeight=407 clientOffsetX=105 clientOffsetY=17 clientTextures(0)=Texture'DeusExUI.UserInterface.ConversationsBackground_1' clientTextures(1)=Texture'DeusExUI.UserInterface.ConversationsBackground_2' clientTextures(2)=Texture'DeusExUI.UserInterface.ConversationsBackground_3' clientTextures(3)=Texture'DeusExUI.UserInterface.ConversationsBackground_4' clientBorderTextures(0)=Texture'DeusExUI.UserInterface.ConversationsBorder_1' clientBorderTextures(1)=Texture'DeusExUI.UserInterface.ConversationsBorder_2' clientBorderTextures(2)=Texture'DeusExUI.UserInterface.ConversationsBorder_3' clientBorderTextures(3)=Texture'DeusExUI.UserInterface.ConversationsBorder_4' clientBorderTextures(4)=Texture'DeusExUI.UserInterface.ConversationsBorder_5' clientBorderTextures(5)=Texture'DeusExUI.UserInterface.ConversationsBorder_6' clientTextureRows=2 clientTextureCols=2 clientBorderTextureRows=2 clientBorderTextureCols=3 } |
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