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//============================================================================= // PlasticFragment. //============================================================================= class PlasticFragment expands DeusExFragment; defaultproperties { Fragments(0)=LodMesh'DeusExItems.MetalFragment1' Fragments(1)=LodMesh'DeusExItems.MetalFragment2' Fragments(2)=LodMesh'DeusExItems.MetalFragment3' numFragmentTypes=3 ImpactSound=Sound'DeusExSounds.Generic.PlasticHit1' MiscSound=Sound'DeusExSounds.Generic.PlasticHit2' Mesh=LodMesh'DeusExItems.MetalFragment1' CollisionRadius=6.000000 CollisionHeight=0.000000 Mass=4.000000 Buoyancy=5.000000 } |
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