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DeusEx.SkillDemolition


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//=============================================================================
// SkillDemolition.
//=============================================================================
class SkillDemolition extends Skill;

var int mpCost1;
var int mpCost2;
var int mpCost3;
var float mpLevel0;
var float mpLevel1;
var float mpLevel2;
var float mpLevel3;

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    if ( Level.NetMode != NM_Standalone )
    {
        cost[0] = mpCost1;
        cost[1] = mpCost2;
        cost[2] = mpCost3;
        LevelValues[0] = mpLevel0;
        LevelValues[1] = mpLevel1;
        LevelValues[2] = mpLevel2;
        LevelValues[3] = mpLevel3;
    }
}

defaultproperties
{
     mpCost1=1000
     mpCost2=1000
     mpCost3=1000
     mpLevel1=-0.100000
     mpLevel2=-0.300000
     mpLevel3=-0.500000
     SkillName="Weapons: Demolition"
     Description="The use of thrown explosive devices, including LAMs, gas grenades, EMP grenades, and even electronic scramble grenades.|n|nUNTRAINED: An agent can throw grenades, attach them to a surface as a proximity device, or attempt to disarm and remove a previously armed proximity device.|n|nTRAINED: Grenade accuracy and damage increases slightly, as does the safety margin for disarming proximity devices.|n|nADVANCED: Grenade accuracy and damage increases moderately, as does the safety margin for disarming proximity devices.|n|nMASTER: An agent is an expert at all forms of demolition."
     SkillIcon=Texture'DeusExUI.UserInterface.SkillIconDemolition'
     cost(0)=900
     cost(1)=1800
     cost(2)=3000
     LevelValues(1)=-0.100000
     LevelValues(2)=-0.250000
     LevelValues(3)=-0.500000
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:32.615 - Created with UnCodeX