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//============================================================================= // SkillDemolition. //============================================================================= class SkillDemolition extends Skill; var int mpCost1; var int mpCost2; var int mpCost3; var float mpLevel0; var float mpLevel1; var float mpLevel2; var float mpLevel3; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) { cost[0] = mpCost1; cost[1] = mpCost2; cost[2] = mpCost3; LevelValues[0] = mpLevel0; LevelValues[1] = mpLevel1; LevelValues[2] = mpLevel2; LevelValues[3] = mpLevel3; } } defaultproperties { mpCost1=1000 mpCost2=1000 mpCost3=1000 mpLevel1=-0.100000 mpLevel2=-0.300000 mpLevel3=-0.500000 SkillName="Weapons: Demolition" Description="The use of thrown explosive devices, including LAMs, gas grenades, EMP grenades, and even electronic scramble grenades.|n|nUNTRAINED: An agent can throw grenades, attach them to a surface as a proximity device, or attempt to disarm and remove a previously armed proximity device.|n|nTRAINED: Grenade accuracy and damage increases slightly, as does the safety margin for disarming proximity devices.|n|nADVANCED: Grenade accuracy and damage increases moderately, as does the safety margin for disarming proximity devices.|n|nMASTER: An agent is an expert at all forms of demolition." SkillIcon=Texture'DeusExUI.UserInterface.SkillIconDemolition' cost(0)=900 cost(1)=1800 cost(2)=3000 LevelValues(1)=-0.100000 LevelValues(2)=-0.250000 LevelValues(3)=-0.500000 } |
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