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//============================================================================= // SkillComputer. //============================================================================= class SkillComputer extends Skill; var int mpCost1; var int mpCost2; var int mpCost3; var float mpLevel0; var float mpLevel1; var float mpLevel2; var float mpLevel3; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) { cost[0] = mpCost1; cost[1] = mpCost2; cost[2] = mpCost3; LevelValues[0] = mpLevel0; LevelValues[1] = mpLevel1; LevelValues[2] = mpLevel2; LevelValues[3] = mpLevel3; } } defaultproperties { mpCost1=1000 mpCost2=1000 mpCost3=1000 mpLevel0=0.400000 mpLevel1=0.400000 mpLevel2=1.000000 mpLevel3=5.000000 SkillName="Computer" Description="The covert manipulation of computers and security consoles.|n|nUNTRAINED: An agent can use terminals to read bulletins and news.|n|nTRAINED: An agent can hack ATMs, computers, and security consoles.|n|nADVANCED: An agent achieves a moderate increase in detection countdowns and a moderate decrease in lockout times, as well as gaining the ability to control automated gun turrets.|n|nMASTER: An agent is an elite hacker that few systems can withstand." SkillIcon=Texture'DeusExUI.UserInterface.SkillIconComputer' cost(0)=1125 cost(1)=2250 cost(2)=3750 LevelValues(0)=1.000000 LevelValues(1)=1.000000 LevelValues(2)=2.000000 LevelValues(3)=4.000000 } |
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