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DeusEx.SkillAwardTrigger


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//=============================================================================
// SkillAwardTrigger.
//=============================================================================
class SkillAwardTrigger expands Trigger;

// Gives the player skill points when touched or triggered
// Set bCollideActors to False to make it triggered

var() int skillPointsAdded;
var() localized String awardMessage;

function Trigger(Actor Other, Pawn Instigator)
{
    local DeusExPlayer player;

    Super.Trigger(Other, Instigator);

    player = DeusExPlayer(Instigator);

    if (player != None)
    {
        player.SkillPointsAdd(skillPointsAdded);
        player.ClientMessage(awardMessage);
    }
}

function Touch(Actor Other)
{
    local DeusExPlayer player;

    Super.Touch(Other);

    if (IsRelevant(Other))
    {
        player = DeusExPlayer(Other);

        if (player != None)
        {
            player.SkillPointsAdd(skillPointsAdded);
            player.ClientMessage(awardMessage);
        }
    }
}

defaultproperties
{
     skillPointsAdded=10
     awardMessage="DEFAULT SKILL AWARD MESSAGE - REPORT THIS AS A BUG"
     bTriggerOnceOnly=True
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:32.569 - Created with UnCodeX