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//============================================================================= // SkillSwimming. //============================================================================= class SkillSwimming extends Skill; var int mpCost1; var int mpCost2; var int mpCost3; var float mpLevel0; var float mpLevel1; var float mpLevel2; var float mpLevel3; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) { cost[0] = mpCost1; cost[1] = mpCost2; cost[2] = mpCost3; LevelValues[0] = mpLevel0; LevelValues[1] = mpLevel1; LevelValues[2] = mpLevel2; LevelValues[3] = mpLevel3; } } defaultproperties { mpCost1=1000 mpCost2=1000 mpCost3=1000 mpLevel0=1.000000 mpLevel1=1.250000 mpLevel2=1.500000 mpLevel3=2.250000 SkillName="Swimming" Description="Underwater operations require their own unique set of skills that must be developed by an agent with extreme physical dedication.|n|nUNTRAINED: An agent can swim normally.|n|nTRAINED: The swimming speed and lung capacity of an agent increases slightly.|n|nADVANCED: The swimming speed and lung capacity of an agent increases moderately.|n|nMASTER: An agent moves like a dolphin underwater." SkillIcon=Texture'DeusExUI.UserInterface.SkillIconSwimming' bAutomatic=True cost(0)=675 cost(1)=1350 cost(2)=2250 LevelValues(0)=1.000000 LevelValues(1)=1.500000 LevelValues(2)=2.000000 LevelValues(3)=2.500000 } |
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