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//============================================================================= // SkillTech. //============================================================================= class SkillTech extends Skill; var int mpCost1; var int mpCost2; var int mpCost3; var float mpLevel0; var float mpLevel1; var float mpLevel2; var float mpLevel3; var localized String MultitoolString; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) { cost[0] = mpCost1; cost[1] = mpCost2; cost[2] = mpCost3; LevelValues[0] = mpLevel0; LevelValues[1] = mpLevel1; LevelValues[2] = mpLevel2; LevelValues[3] = mpLevel3; skillName=MultitoolString; } } defaultproperties { mpCost1=1000 mpCost2=1000 mpCost3=1000 mpLevel0=0.100000 mpLevel1=0.400000 mpLevel2=0.550000 mpLevel3=0.950000 MultitoolString="Multitooling" SkillName="Electronics" Description="By studying electronics and its practical application, agents can more efficiently bypass a number of security systems using multitools.|n|nUNTRAINED: An agent can bypass security systems.|n|nTRAINED: The efficiency with which an agent bypasses security increases slightly.|n|nADVANCED: The efficiency with which an agent bypasses security increases moderately.|n|nMASTER: An agent encounters almost no security systems of any challenge." SkillIcon=Texture'DeusExUI.UserInterface.SkillIconTech' cost(0)=1800 cost(1)=3600 cost(2)=6000 LevelValues(0)=0.100000 LevelValues(1)=0.250000 LevelValues(2)=0.400000 LevelValues(3)=0.750000 itemNeeded=Class'DeusEx.Multitool' } |
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