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//============================================================================= // StantonDowd. //============================================================================= class StantonDowd extends HumanCivilian; defaultproperties { CarcassType=Class'DeusEx.StantonDowdCarcass' WalkingSpeed=0.213333 bImportant=True bInvincible=True walkAnimMult=0.750000 GroundSpeed=180.000000 Mesh=LodMesh'DeusExCharacters.GM_Trench_F' MultiSkins(0)=Texture'DeusExCharacters.Skins.StantonDowdTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.StantonDowdTex2' MultiSkins(2)=Texture'DeusExCharacters.Skins.PantsTex5' MultiSkins(3)=Texture'DeusExCharacters.Skins.StantonDowdTex0' MultiSkins(4)=Texture'DeusExCharacters.Skins.StantonDowdTex1' MultiSkins(5)=Texture'DeusExCharacters.Skins.StantonDowdTex2' MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex' CollisionRadius=20.000000 CollisionHeight=47.500000 BindName="StantonDowd" FamiliarName="Stanton Dowd" UnfamiliarName="Stanton Dowd" } |
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