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//============================================================================= // Terrorist. //============================================================================= class Terrorist extends HumanMilitary; defaultproperties { MinHealth=40.000000 CarcassType=Class'DeusEx.TerroristCarcass' WalkingSpeed=0.296000 AvoidAccuracy=0.100000 CrouchRate=0.250000 SprintRate=0.250000 walkAnimMult=0.780000 GroundSpeed=200.000000 Health=75 HealthHead=75 HealthTorso=75 HealthLegLeft=75 HealthLegRight=75 HealthArmLeft=75 HealthArmRight=75 Texture=Texture'DeusExItems.Skins.PinkMaskTex' Mesh=LodMesh'DeusExCharacters.GM_Jumpsuit' MultiSkins(0)=Texture'DeusExCharacters.Skins.TerroristTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.TerroristTex2' MultiSkins(2)=Texture'DeusExCharacters.Skins.TerroristTex1' MultiSkins(3)=Texture'DeusExCharacters.Skins.TerroristTex0' MultiSkins(4)=Texture'DeusExCharacters.Skins.TerroristTex0' MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(6)=Texture'DeusExCharacters.Skins.GogglesTex1' MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex' CollisionRadius=20.000000 CollisionHeight=47.500000 BindName="Terrorist" FamiliarName="Terrorist" UnfamiliarName="Terrorist" } |
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