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//============================================================================= // TerroristCarcass. //============================================================================= class TerroristCarcass extends DeusExCarcass; defaultproperties { Mesh2=LodMesh'DeusExCharacters.GM_Jumpsuit_CarcassB' Mesh3=LodMesh'DeusExCharacters.GM_Jumpsuit_CarcassC' Texture=Texture'DeusExItems.Skins.PinkMaskTex' Mesh=LodMesh'DeusExCharacters.GM_Jumpsuit_Carcass' MultiSkins(0)=Texture'DeusExCharacters.Skins.TerroristTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.TerroristTex2' MultiSkins(2)=Texture'DeusExCharacters.Skins.TerroristTex1' MultiSkins(3)=Texture'DeusExCharacters.Skins.TerroristTex0' MultiSkins(4)=Texture'DeusExCharacters.Skins.TerroristTex0' MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(6)=Texture'DeusExCharacters.Skins.GogglesTex1' MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex' } |
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