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//============================================================================= // TriadLumPath2. //============================================================================= class TriadLumPath2 extends HumanThug; defaultproperties { CarcassType=Class'DeusEx.TriadLumPath2Carcass' WalkingSpeed=0.300000 InitialInventory(0)=(Inventory=Class'DeusEx.WeaponPistol') InitialInventory(1)=(Inventory=Class'DeusEx.Ammo10mm',Count=2) InitialInventory(2)=(Inventory=Class'DeusEx.WeaponSword') walkAnimMult=1.200000 GroundSpeed=200.000000 WaterSpeed=240.000000 AirSpeed=144.000000 BaseEyeHeight=32.000000 Mesh=LodMesh'DeusExCharacters.GM_Suit' DrawScale=1.050000 MultiSkins(0)=Texture'DeusExCharacters.Skins.TriadLumPath2Tex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.PantsTex10' MultiSkins(2)=Texture'DeusExCharacters.Skins.TriadLumPath2Tex0' MultiSkins(3)=Texture'DeusExCharacters.Skins.TriadLumPathTex1' MultiSkins(4)=Texture'DeusExCharacters.Skins.TriadLumPathTex1' MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(6)=Texture'DeusExItems.Skins.BlackMaskTex' MultiSkins(7)=Texture'DeusExCharacters.Skins.PonytailTex1' CollisionRadius=16.799999 CollisionHeight=48.830002 Buoyancy=97.000000 BindName="TriadLuminousPathLeader" FamiliarName="Gang Leader" UnfamiliarName="Gang Leader" } |
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