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//============================================================================= // TriadLumPath2Carcass. //============================================================================= class TriadLumPath2Carcass extends DeusExCarcass; defaultproperties { Mesh2=LodMesh'DeusExCharacters.GM_Suit_CarcassB' Mesh3=LodMesh'DeusExCharacters.GM_Suit_CarcassC' Mesh=LodMesh'DeusExCharacters.GM_Suit_Carcass' DrawScale=1.050000 MultiSkins(0)=Texture'DeusExCharacters.Skins.TriadLumPath2Tex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.PantsTex10' MultiSkins(2)=Texture'DeusExCharacters.Skins.TriadLumPath2Tex0' MultiSkins(3)=Texture'DeusExCharacters.Skins.TriadLumPathTex1' MultiSkins(4)=Texture'DeusExCharacters.Skins.TriadLumPathTex1' MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(6)=Texture'DeusExItems.Skins.BlackMaskTex' MultiSkins(7)=Texture'DeusExCharacters.Skins.PonytailTex1' CollisionRadius=42.000000 CollisionHeight=7.350000 } |
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