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//============================================================================= // WanderPoint. //============================================================================= class WanderPoint expands NavigationPoint; var() name gazeTag; var actor gazeItem; var vector gazeDirection; var() float gazeDuration; function PreBeginPlay() { Super.PreBeginPlay(); if (gazeTag != 'None') { foreach AllActors(Class'Actor', gazeItem, gazeTag) break; } gazeDirection = 200 * vector(Rotation); } defaultproperties { gazeDuration=6.000000 bDirectional=True } |
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