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DeusEx.WanderPoint


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//=============================================================================
// WanderPoint.
//=============================================================================
class WanderPoint expands NavigationPoint;

var() name   gazeTag;
var   actor  gazeItem;
var   vector gazeDirection;
var() float  gazeDuration;

function PreBeginPlay()
{
    Super.PreBeginPlay();

    if (gazeTag != 'None')
    {
        foreach AllActors(Class'Actor', gazeItem, gazeTag)
            break;
    }

    gazeDirection = 200 * vector(Rotation);
}

defaultproperties
{
     gazeDuration=6.000000
     bDirectional=True
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:35.475 - Created with UnCodeX