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//============================================================================= // WeaponBaton. //============================================================================= class WeaponBaton extends DeusExWeapon; function name WeaponDamageType() { return 'KnockedOut'; } defaultproperties { LowAmmoWaterMark=0 GoverningSkill=Class'DeusEx.SkillWeaponLowTech' NoiseLevel=0.050000 reloadTime=0.000000 HitDamage=7 maxRange=80 AccurateRange=80 BaseAccuracy=1.000000 bPenetrating=False bHasMuzzleFlash=False bHandToHand=True bFallbackWeapon=True bEmitWeaponDrawn=False AmmoName=Class'DeusEx.AmmoNone' ReloadCount=0 bInstantHit=True FireOffset=(X=-24.000000,Y=14.000000,Z=17.000000) shakemag=20.000000 FireSound=Sound'DeusExSounds.Weapons.BatonFire' SelectSound=Sound'DeusExSounds.Weapons.BatonSelect' Misc1Sound=Sound'DeusExSounds.Weapons.BatonHitFlesh' Misc2Sound=Sound'DeusExSounds.Weapons.BatonHitHard' Misc3Sound=Sound'DeusExSounds.Weapons.BatonHitSoft' InventoryGroup=24 ItemName="Baton" PlayerViewOffset=(X=24.000000,Y=-14.000000,Z=-17.000000) PlayerViewMesh=LodMesh'DeusExItems.Baton' PickupViewMesh=LodMesh'DeusExItems.BatonPickup' ThirdPersonMesh=LodMesh'DeusExItems.Baton3rd' Icon=Texture'DeusExUI.Icons.BeltIconBaton' largeIcon=Texture'DeusExUI.Icons.LargeIconBaton' largeIconWidth=46 largeIconHeight=47 Description="A hefty looking baton, typically used by riot police and national security forces to discourage civilian resistance." beltDescription="BATON" Mesh=LodMesh'DeusExItems.BatonPickup' CollisionRadius=14.000000 CollisionHeight=1.000000 } |
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