Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.WeaponAssaultShotgun


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
//=============================================================================
// WeaponAssaultShotgun.
//=============================================================================
class WeaponAssaultShotgun extends DeusExWeapon;

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
    {
        HitDamage = mpHitDamage;
        BaseAccuracy = mpBaseAccuracy;
        ReloadTime = mpReloadTime;
        AccurateRange = mpAccurateRange;
        MaxRange = mpMaxRange;
        ReloadCount = mpReloadCount;
    }
}

defaultproperties
{
     LowAmmoWaterMark=12
     GoverningSkill=Class'DeusEx.SkillWeaponRifle'
     EnviroEffective=ENVEFF_Air
     bAutomatic=True
     ShotTime=0.700000
     reloadTime=4.500000
     HitDamage=4
     maxRange=2400
     AccurateRange=1200
     BaseAccuracy=0.800000
     AmmoNames(0)=Class'DeusEx.AmmoShell'
     AmmoNames(1)=Class'DeusEx.AmmoSabot'
     AreaOfEffect=AOE_Cone
     recoilStrength=0.700000
     mpReloadTime=0.500000
     mpHitDamage=5
     mpBaseAccuracy=0.200000
     mpAccurateRange=1800
     mpMaxRange=1800
     mpReloadCount=12
     bCanHaveModReloadCount=True
     bCanHaveModReloadTime=True
     bCanHaveModRecoilStrength=True
     AmmoName=Class'DeusEx.AmmoShell'
     ReloadCount=12
     PickupAmmoCount=12
     bInstantHit=True
     FireOffset=(X=-30.000000,Y=10.000000,Z=12.000000)
     shakemag=50.000000
     FireSound=Sound'DeusExSounds.Weapons.AssaultShotgunFire'
     AltFireSound=Sound'DeusExSounds.Weapons.AssaultShotgunReloadEnd'
     CockingSound=Sound'DeusExSounds.Weapons.AssaultShotgunReload'
     SelectSound=Sound'DeusExSounds.Weapons.AssaultShotgunSelect'
     InventoryGroup=7
     ItemName="Assault Shotgun"
     ItemArticle="an"
     PlayerViewOffset=(Y=-10.000000,Z=-12.000000)
     PlayerViewMesh=LodMesh'DeusExItems.AssaultShotgun'
     PickupViewMesh=LodMesh'DeusExItems.AssaultShotgunPickup'
     ThirdPersonMesh=LodMesh'DeusExItems.AssaultShotgun3rd'
     LandSound=Sound'DeusExSounds.Generic.DropMediumWeapon'
     Icon=Texture'DeusExUI.Icons.BeltIconAssaultShotgun'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAssaultShotgun'
     largeIconWidth=99
     largeIconHeight=55
     invSlotsX=2
     invSlotsY=2
     Description="The assault shotgun (sometimes referred to as a 'street sweeper') combines the best traits of a normal shotgun with a fully automatic feed that can clear an area of hostiles in a matter of seconds. Particularly effective in urban combat, the assault shotgun accepts either buckshot or sabot shells."
     beltDescription="SHOTGUN"
     Mesh=LodMesh'DeusExItems.AssaultShotgunPickup'
     CollisionRadius=15.000000
     CollisionHeight=8.000000
     Mass=30.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:35.700 - Created with UnCodeX