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DeusEx.WeaponAssaultGun


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//=============================================================================
// WeaponAssaultGun.
//=============================================================================
class WeaponAssaultGun extends DeusExWeapon;

var float   mpRecoilStrength;

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
    {
        HitDamage = mpHitDamage;
        BaseAccuracy = mpBaseAccuracy;
        ReloadTime = mpReloadTime;
        AccurateRange = mpAccurateRange;
        MaxRange = mpMaxRange;
        ReloadCount = mpReloadCount;

        // Tuned for advanced -> master skill system (Monte & Ricardo's number) client-side
        recoilStrength = 0.75;
    }
}

defaultproperties
{
     LowAmmoWaterMark=30
     GoverningSkill=Class'DeusEx.SkillWeaponRifle'
     EnviroEffective=ENVEFF_Air
     Concealability=CONC_Visual
     bAutomatic=True
     ShotTime=0.100000
     reloadTime=3.000000
     HitDamage=3
     BaseAccuracy=0.700000
     bCanHaveLaser=True
     bCanHaveSilencer=True
     AmmoNames(0)=Class'DeusEx.Ammo762mm'
     AmmoNames(1)=Class'DeusEx.Ammo20mm'
     ProjectileNames(1)=Class'DeusEx.HECannister20mm'
     recoilStrength=0.500000
     MinWeaponAcc=0.200000
     mpReloadTime=0.500000
     mpHitDamage=9
     mpBaseAccuracy=1.000000
     mpAccurateRange=2400
     mpMaxRange=2400
     mpReloadCount=30
     bCanHaveModBaseAccuracy=True
     bCanHaveModReloadCount=True
     bCanHaveModAccurateRange=True
     bCanHaveModReloadTime=True
     bCanHaveModRecoilStrength=True
     AmmoName=Class'DeusEx.Ammo762mm'
     ReloadCount=30
     PickupAmmoCount=30
     bInstantHit=True
     FireOffset=(X=-16.000000,Y=5.000000,Z=11.500000)
     shakemag=200.000000
     FireSound=Sound'DeusExSounds.Weapons.AssaultGunFire'
     AltFireSound=Sound'DeusExSounds.Weapons.AssaultGunReloadEnd'
     CockingSound=Sound'DeusExSounds.Weapons.AssaultGunReload'
     SelectSound=Sound'DeusExSounds.Weapons.AssaultGunSelect'
     InventoryGroup=4
     ItemName="Assault Rifle"
     ItemArticle="an"
     PlayerViewOffset=(X=16.000000,Y=-5.000000,Z=-11.500000)
     PlayerViewMesh=LodMesh'DeusExItems.AssaultGun'
     PickupViewMesh=LodMesh'DeusExItems.AssaultGunPickup'
     ThirdPersonMesh=LodMesh'DeusExItems.AssaultGun3rd'
     LandSound=Sound'DeusExSounds.Generic.DropMediumWeapon'
     Icon=Texture'DeusExUI.Icons.BeltIconAssaultGun'
     largeIcon=Texture'DeusExUI.Icons.LargeIconAssaultGun'
     largeIconWidth=94
     largeIconHeight=65
     invSlotsX=2
     invSlotsY=2
     Description="The 7.62x51mm assault rifle is designed for close-quarters combat, utilizing a shortened barrel and 'bullpup' design for increased maneuverability. An additional underhand 20mm HE launcher increases the rifle's effectiveness against a variety of targets."
     beltDescription="ASSAULT"
     Mesh=LodMesh'DeusExItems.AssaultGunPickup'
     CollisionRadius=15.000000
     CollisionHeight=1.100000
     Mass=30.000000
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:35.695 - Created with UnCodeX