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//============================================================================= // WaterZone //============================================================================= class WaterZone expands ZoneInfo; defaultproperties { EntrySound=Sound'DeusExSounds.Generic.SplashMedium' ExitSound=Sound'DeusExSounds.Generic.WaterOut' EntryActor=Class'DeusEx.WaterRing' ExitActor=Class'DeusEx.WaterRing' bWaterZone=True ViewFog=(Y=0.050000,Z=0.100000) SoundRadius=0 AmbientSound=Sound'Ambient.Ambient.Underwater' } |
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