Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.ZoneInfo | +-- DeusEx.WaterZone
Variables Summary |
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Functions Summary |
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Inherited Functions from Engine.ZoneInfo |
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ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors |
Defaultproperties |
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defaultproperties { EntrySound=Sound'DeusExSounds.Generic.SplashMedium' ExitSound=Sound'DeusExSounds.Generic.WaterOut' EntryActor=Class'DeusEx.WaterRing' ExitActor=Class'DeusEx.WaterRing' bWaterZone=True ViewFog=(Y=0.050000,Z=0.100000) SoundRadius=0 AmbientSound=Sound'Ambient.Ambient.Underwater' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |