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DeusEx.WeaponLAW


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//=============================================================================
// WeaponLAW.
//=============================================================================
class WeaponLAW extends DeusExWeapon;

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
    {
        HitDamage = mpHitDamage;
        BaseAccuracy = mpBaseAccuracy;
        ReloadTime = mpReloadTime;
        AccurateRange = mpAccurateRange;
        MaxRange = mpMaxRange;
        ReloadCount = mpReloadCount;
    }
}

function PostBeginPlay()
{
   Super.PostBeginPlay();
   bWeaponStay=False;
}

// Become a pickup
// Weapons that carry their ammo with them don't vanish when dropped
function BecomePickup()
{
    Super.BecomePickup();
   if (Level.NetMode != NM_Standalone)
      if (bTossedOut)
         Lifespan = 0.0;
}

defaultproperties
{
     LowAmmoWaterMark=0
     GoverningSkill=Class'DeusEx.SkillWeaponHeavy'
     NoiseLevel=2.000000
     EnviroEffective=ENVEFF_Air
     ShotTime=0.300000
     reloadTime=0.000000
     HitDamage=100
     maxRange=24000
     AccurateRange=14400
     BaseAccuracy=0.600000
     bHasMuzzleFlash=False
     recoilStrength=1.000000
     mpHitDamage=100
     mpBaseAccuracy=0.600000
     mpAccurateRange=14400
     mpMaxRange=14400
     AmmoName=Class'DeusEx.AmmoNone'
     ReloadCount=0
     FireOffset=(X=28.000000,Y=12.000000,Z=4.000000)
     ProjectileClass=Class'DeusEx.RocketLAW'
     shakemag=500.000000
     FireSound=Sound'DeusExSounds.Weapons.LAWFire'
     SelectSound=Sound'DeusExSounds.Weapons.LAWSelect'
     InventoryGroup=16
     ItemName="Light Anti-Tank Weapon (LAW)"
     PlayerViewOffset=(X=18.000000,Y=-18.000000,Z=-7.000000)
     PlayerViewMesh=LodMesh'DeusExItems.LAW'
     PickupViewMesh=LodMesh'DeusExItems.LAWPickup'
     ThirdPersonMesh=LodMesh'DeusExItems.LAW3rd'
     LandSound=Sound'DeusExSounds.Generic.DropLargeWeapon'
     Icon=Texture'DeusExUI.Icons.BeltIconLAW'
     largeIcon=Texture'DeusExUI.Icons.LargeIconLAW'
     largeIconWidth=166
     largeIconHeight=47
     invSlotsX=4
     Description="The LAW provides cheap, dependable anti-armor capability in the form of an integrated one-shot rocket and delivery system, though at the expense of any laser guidance. Like other heavy weapons, the LAW can slow agents who have not trained with it extensively."
     beltDescription="LAW"
     Mesh=LodMesh'DeusExItems.LAWPickup'
     CollisionRadius=25.000000
     CollisionHeight=6.800000
     Mass=50.000000
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:35.940 - Created with UnCodeX