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//============================================================================= // WeaponMiniCrossbow. //============================================================================= class WeaponMiniCrossbow extends DeusExWeapon; simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { HitDamage = mpHitDamage; BaseAccuracy = mpBaseAccuracy; ReloadTime = mpReloadTime; AccurateRange = mpAccurateRange; MaxRange = mpMaxRange; ReloadCount = mpReloadCount; PickupAmmoCount = mpReloadCount; } } // pinkmask out the arrow when we're out of ammo or the clip is empty state NormalFire { function BeginState() { if (ClipCount >= ReloadCount) MultiSkins[3] = Texture'PinkMaskTex'; if ((AmmoType != None) && (AmmoType.AmmoAmount <= 0)) MultiSkins[3] = Texture'PinkMaskTex'; Super.BeginState(); } } // unpinkmask the arrow when we reload function Tick(float deltaTime) { if (MultiSkins[3] != None) if ((AmmoType != None) && (AmmoType.AmmoAmount > 0) && (ClipCount < ReloadCount)) MultiSkins[3] = None; Super.Tick(deltaTime); } defaultproperties { LowAmmoWaterMark=4 GoverningSkill=Class'DeusEx.SkillWeaponPistol' NoiseLevel=0.050000 EnemyEffective=ENMEFF_Organic Concealability=CONC_All ShotTime=0.800000 reloadTime=2.000000 HitDamage=25 maxRange=1600 AccurateRange=800 BaseAccuracy=0.800000 bCanHaveScope=True ScopeFOV=15 bCanHaveLaser=True bHasSilencer=True AmmoNames(0)=Class'DeusEx.AmmoDartPoison' AmmoNames(1)=Class'DeusEx.AmmoDart' AmmoNames(2)=Class'DeusEx.AmmoDartFlare' ProjectileNames(0)=Class'DeusEx.DartPoison' ProjectileNames(1)=Class'DeusEx.Dart' ProjectileNames(2)=Class'DeusEx.DartFlare' StunDuration=10.000000 bHasMuzzleFlash=False mpReloadTime=0.500000 mpHitDamage=30 mpBaseAccuracy=0.100000 mpAccurateRange=2000 mpMaxRange=2000 mpReloadCount=6 mpPickupAmmoCount=6 bCanHaveModBaseAccuracy=True bCanHaveModAccurateRange=True bCanHaveModReloadTime=True AmmoName=Class'DeusEx.AmmoDartPoison' ReloadCount=4 PickupAmmoCount=4 FireOffset=(X=-25.000000,Y=8.000000,Z=14.000000) ProjectileClass=Class'DeusEx.DartPoison' shakemag=30.000000 FireSound=Sound'DeusExSounds.Weapons.MiniCrossbowFire' AltFireSound=Sound'DeusExSounds.Weapons.MiniCrossbowReloadEnd' CockingSound=Sound'DeusExSounds.Weapons.MiniCrossbowReload' SelectSound=Sound'DeusExSounds.Weapons.MiniCrossbowSelect' InventoryGroup=9 ItemName="Mini-Crossbow" PlayerViewOffset=(X=25.000000,Y=-8.000000,Z=-14.000000) PlayerViewMesh=LodMesh'DeusExItems.MiniCrossbow' PickupViewMesh=LodMesh'DeusExItems.MiniCrossbowPickup' ThirdPersonMesh=LodMesh'DeusExItems.MiniCrossbow3rd' Icon=Texture'DeusExUI.Icons.BeltIconCrossbow' largeIcon=Texture'DeusExUI.Icons.LargeIconCrossbow' largeIconWidth=47 largeIconHeight=46 Description="The mini-crossbow was specifically developed for espionage work, and accepts a range of dart types (normal, tranquilizer, or flare) that can be changed depending upon the mission requirements." beltDescription="CROSSBOW" Mesh=LodMesh'DeusExItems.MiniCrossbowPickup' CollisionRadius=8.000000 CollisionHeight=1.000000 Mass=15.000000 } |
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