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//============================================================================= // WeaponMJ12Commando. //============================================================================= class WeaponMJ12Commando extends WeaponNPCRanged; // fire weapons out of alternating sides function Fire(float Value) { PlayerViewOffset.Y = -PlayerViewOffset.Y; Super.Fire(Value); } defaultproperties { ShotTime=0.200000 reloadTime=1.000000 HitDamage=15 BaseAccuracy=0.400000 bHasMuzzleFlash=True AmmoName=Class'DeusEx.Ammo762mm' PickupAmmoCount=50 bInstantHit=True FireSound=Sound'DeusExSounds.Robot.RobotFireGun' CockingSound=Sound'DeusExSounds.Weapons.AssaultGunReload' SelectSound=Sound'DeusExSounds.Weapons.AssaultGunSelect' PlayerViewOffset=(Y=-24.000000,Z=-12.000000) } |
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