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//============================================================================= // WeaponPepperGun. //============================================================================= class WeaponPepperGun extends DeusExWeapon; simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { HitDamage = mpHitDamage; BaseAccuracy = mpBaseAccuracy; ReloadTime = mpReloadTime; AccurateRange = mpAccurateRange; MaxRange = mpMaxRange; } } defaultproperties { LowAmmoWaterMark=50 GoverningSkill=Class'DeusEx.SkillWeaponLowTech' NoiseLevel=0.200000 EnemyEffective=ENMEFF_Organic EnviroEffective=ENVEFF_AirVacuum Concealability=CONC_Visual bAutomatic=True ShotTime=0.075000 reloadTime=4.000000 HitDamage=0 maxRange=100 AccurateRange=100 BaseAccuracy=0.700000 AreaOfEffect=AOE_Sphere bPenetrating=False StunDuration=15.000000 bHasMuzzleFlash=False mpReloadTime=4.000000 mpBaseAccuracy=0.700000 mpAccurateRange=100 mpMaxRange=100 AmmoName=Class'DeusEx.AmmoPepper' ReloadCount=100 PickupAmmoCount=100 FireOffset=(X=8.000000,Y=4.000000,Z=14.000000) ProjectileClass=Class'DeusEx.TearGas' shakemag=10.000000 FireSound=Sound'DeusExSounds.Weapons.PepperGunFire' AltFireSound=Sound'DeusExSounds.Weapons.PepperGunReloadEnd' CockingSound=Sound'DeusExSounds.Weapons.PepperGunReload' SelectSound=Sound'DeusExSounds.Weapons.PepperGunSelect' InventoryGroup=18 ItemName="Pepper Gun" PlayerViewOffset=(X=16.000000,Y=-10.000000,Z=-16.000000) PlayerViewMesh=LodMesh'DeusExItems.PepperGun' PickupViewMesh=LodMesh'DeusExItems.PepperGunPickup' ThirdPersonMesh=LodMesh'DeusExItems.PepperGun3rd' Icon=Texture'DeusExUI.Icons.BeltIconPepperSpray' largeIcon=Texture'DeusExUI.Icons.LargeIconPepperSpray' largeIconWidth=46 largeIconHeight=40 Description="The pepper gun will accept a number of commercially available riot control agents in cartridge form and disperse them as a fine aerosol mist that can cause blindness or blistering at short-range." beltDescription="PEPPER" Mesh=LodMesh'DeusExItems.PepperGunPickup' CollisionRadius=7.000000 CollisionHeight=1.500000 Mass=7.000000 Buoyancy=2.000000 } |
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