Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.WeaponPistol


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
//=============================================================================
// WeaponPistol.
//=============================================================================
class WeaponPistol extends DeusExWeapon;

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
    {
        HitDamage = mpHitDamage;
        BaseAccuracy = mpBaseAccuracy;
        ReloadTime = mpReloadTime;
        AccurateRange = mpAccurateRange;
        MaxRange = mpMaxRange;
        ReloadCount = mpReloadCount;
    }
}

defaultproperties
{
     LowAmmoWaterMark=6
     GoverningSkill=Class'DeusEx.SkillWeaponPistol'
     EnviroEffective=ENVEFF_Air
     Concealability=CONC_Visual
     ShotTime=0.600000
     reloadTime=2.000000
     HitDamage=14
     maxRange=4800
     AccurateRange=2400
     BaseAccuracy=0.700000
     bCanHaveScope=True
     ScopeFOV=25
     bCanHaveLaser=True
     recoilStrength=0.300000
     mpReloadTime=2.000000
     mpHitDamage=20
     mpBaseAccuracy=0.200000
     mpAccurateRange=1200
     mpMaxRange=1200
     mpReloadCount=9
     bCanHaveModBaseAccuracy=True
     bCanHaveModReloadCount=True
     bCanHaveModAccurateRange=True
     bCanHaveModReloadTime=True
     bCanHaveModRecoilStrength=True
     AmmoName=Class'DeusEx.Ammo10mm'
     ReloadCount=6
     PickupAmmoCount=6
     bInstantHit=True
     FireOffset=(X=-22.000000,Y=10.000000,Z=14.000000)
     shakemag=50.000000
     FireSound=Sound'DeusExSounds.Weapons.PistolFire'
     CockingSound=Sound'DeusExSounds.Weapons.PistolReload'
     SelectSound=Sound'DeusExSounds.Weapons.PistolSelect'
     InventoryGroup=2
     ItemName="Pistol"
     PlayerViewOffset=(X=22.000000,Y=-10.000000,Z=-14.000000)
     PlayerViewMesh=LodMesh'DeusExItems.Glock'
     PickupViewMesh=LodMesh'DeusExItems.GlockPickup'
     ThirdPersonMesh=LodMesh'DeusExItems.Glock3rd'
     Icon=Texture'DeusExUI.Icons.BeltIconPistol'
     largeIcon=Texture'DeusExUI.Icons.LargeIconPistol'
     largeIconWidth=46
     largeIconHeight=28
     Description="A standard 10mm pistol."
     beltDescription="PISTOL"
     Mesh=LodMesh'DeusExItems.GlockPickup'
     CollisionRadius=7.000000
     CollisionHeight=1.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:36.100 - Created with UnCodeX