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//============================================================================= // WeaponPlasmaRifle. //============================================================================= class WeaponPlasmaRifle extends DeusExWeapon; simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { HitDamage = mpHitDamage; BaseAccuracy = mpBaseAccuracy; ReloadTime = mpReloadTime; AccurateRange = mpAccurateRange; MaxRange = mpMaxRange; ReloadCount = mpReloadCount; } } defaultproperties { LowAmmoWaterMark=12 GoverningSkill=Class'DeusEx.SkillWeaponHeavy' EnviroEffective=ENVEFF_AirVacuum reloadTime=2.000000 HitDamage=35 maxRange=24000 AccurateRange=14400 BaseAccuracy=0.600000 bCanHaveScope=True ScopeFOV=20 bCanHaveLaser=True AreaOfEffect=AOE_Cone bPenetrating=False recoilStrength=0.300000 mpReloadTime=0.500000 mpHitDamage=20 mpBaseAccuracy=0.500000 mpAccurateRange=8000 mpMaxRange=8000 mpReloadCount=12 bCanHaveModBaseAccuracy=True bCanHaveModReloadCount=True bCanHaveModAccurateRange=True bCanHaveModReloadTime=True bCanHaveModRecoilStrength=True AmmoName=Class'DeusEx.AmmoPlasma' ReloadCount=12 PickupAmmoCount=12 ProjectileClass=Class'DeusEx.PlasmaBolt' shakemag=50.000000 FireSound=Sound'DeusExSounds.Weapons.PlasmaRifleFire' AltFireSound=Sound'DeusExSounds.Weapons.PlasmaRifleReloadEnd' CockingSound=Sound'DeusExSounds.Weapons.PlasmaRifleReload' SelectSound=Sound'DeusExSounds.Weapons.PlasmaRifleSelect' InventoryGroup=8 ItemName="Plasma Rifle" PlayerViewOffset=(X=18.000000,Z=-7.000000) PlayerViewMesh=LodMesh'DeusExItems.PlasmaRifle' PickupViewMesh=LodMesh'DeusExItems.PlasmaRiflePickup' ThirdPersonMesh=LodMesh'DeusExItems.PlasmaRifle3rd' LandSound=Sound'DeusExSounds.Generic.DropLargeWeapon' Icon=Texture'DeusExUI.Icons.BeltIconPlasmaRifle' largeIcon=Texture'DeusExUI.Icons.LargeIconPlasmaRifle' largeIconWidth=203 largeIconHeight=66 invSlotsX=4 invSlotsY=2 Description="An experimental weapon that is currently being produced as a series of one-off prototypes, the plasma gun superheats slugs of magnetically-doped plastic and accelerates the resulting gas-liquid mix using an array of linear magnets. The resulting plasma stream is deadly when used against slow-moving targets." beltDescription="PLASMA" Mesh=LodMesh'DeusExItems.PlasmaRiflePickup' CollisionRadius=15.600000 CollisionHeight=5.200000 Mass=50.000000 } |
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