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//============================================================================= // WoodFragment. //============================================================================= class WoodFragment expands DeusExFragment; defaultproperties { Fragments(0)=LodMesh'DeusExItems.WoodFragment1' Fragments(1)=LodMesh'DeusExItems.WoodFragment2' Fragments(2)=LodMesh'DeusExItems.WoodFragment3' numFragmentTypes=3 elasticity=0.400000 ImpactSound=Sound'DeusExSounds.Generic.WoodHit1' MiscSound=Sound'DeusExSounds.Generic.WoodHit2' Mesh=LodMesh'DeusExItems.WoodFragment1' CollisionRadius=6.000000 CollisionHeight=1.000000 Mass=5.000000 Buoyancy=6.000000 } |
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