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//============================================================================= // Ambushpoint. //============================================================================= class AmbushPoint extends NavigationPoint; var vector lookdir; //direction to look while ambushing //at start, ambushing creatures will pick either their current location, or the location of //some ambushpoint belonging to their team var byte survivecount; //used when picking ambushpoint var() float SightRadius; // How far bot at this point should look for enemies var() bool bSniping; // bots should snipe from this position function PreBeginPlay() { lookdir = 2000 * vector(Rotation); Super.PreBeginPlay(); } defaultproperties { SightRadius=5000.000000 bDirectional=True SoundVolume=128 } |
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