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//============================================================================= // Effects, the base class of all gratuitous special effects. //============================================================================= class Effects extends Actor; var() sound EffectSound1; var() sound EffectSound2; var() bool bOnlyTriggerable; defaultproperties { RemoteRole=ROLE_SimulatedProxy DrawType=DT_None bGameRelevant=True CollisionRadius=0.000000 CollisionHeight=0.000000 } |
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